Latest version v3.50, 19 Oct 2024 by Mark Sheeky

Prometheus
Latest version v3.50, 19 Oct 2024

About this game
Prometheus is a music synthesizer and sequencer. The second generation of Noise Station, I wrote this originally in November 2002 and have continually updated and upgraded it over the years/decades. Essentially, Prometheus is a plugin based synthesizer and sequencer (D.A.W.) inspired by Tracker software, such as Protracker on Amiga. All plugins are custom designed and I've coded every aspect of the software from basic sample playback, to all of the filters, delays, reverb algorithms, equalisers, MIDI integration, vocal processing, and every digital audio effect.

Prometheus works internally in two (normal stereo), or six channels (left, right, front, back, up, down), which can be used for full 3D spatial audio, or for complex live performances that would benefit from a six speaker layout.

Prometheus works as a synthesizer, sequencer and mixing desk, such that all of my music since 2002 has been generated, or subsequently produced, by this software. It also includes several music generation systems and artificial intelligences to aid composition. The album Pi used a feature that could import a list of numbers as notes to import the digits of pi as music, and Art By Machine used a major subset of the software called Oldfield 1, to generate entire tunes from scratch, using simple rules based artificial intelligence.

I created Prometheus primarily as my own tool and there are no plans to publish the software. It lacks some Digital Audio Workstation features, such as VST support (or support for any external plugins at all), and MIDI input/output, and the work of publishing and supporting complex utility software is considerable. Sound effects software SFXEngine evolved from a branch of Prometheus, and is essentially the same without any support for sequencing.